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Pendulum Summoning

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1 Pendulum Summoning on Sun May 18, 2014 3:43 pm

Pendulum summoning the new summoning system introduced in the new anime Arc-V which means the 5th Arc or story. The rules to pendulum summoning sounds quite complicated but it really isn't.

To pendulum summon one requires pendulum monsters these monsters have 2 values, a (left) blue value and a (right) red value, these care called scales.

When a pendulum monster is placed on the left pendulum zone, the blue scale is used and if placed on the right, the red scale is used.

Once per turn, during main phase 1, the turn player may special summon any number of monsters in their hand and/or any number of pendulum monsters in the extra deck which level is between or equal to the blue scale + 1 and the red scale -1. if the difference between the scales is 1 or less then you cannot pendulum summon. Here's a pictorial example of what I just explained:



Solemn Warning cannot be used to negate a pendulum summon since it says only negates one summon unless the pendulum summon was of one monster. It cannot use it's second effect because Pendulum summoning is not an effect.

Bottomless Trap Hole can banish all pendulum monsters since it can target numerous monsters with 1500 attack or more.

When a Pendulum Monster (even if it is face-down) would be sent from the field to the Graveyard, either as a Monster Card or Spell Card, it is placed face-up in the Extra Deck Zone instead. (Pendulum Monsters can cause the total size of the Extra Deck to be larger than would be allowed during Deck building.) If a Pendulum Monster is sent from the hand, Main Deck or Extra Deck to the Graveyard; has its activation as a Spell Card or Summon negated; or is detached, it is sent to the Graveyard like normal. A Pendulum Monster in the Extra Deck Zone can be Summoned again by Pendulum Summon, as long as its Level is within the Scales.



Last edited by Resurrēctiō De Phoenicem on Sun May 18, 2014 7:54 pm; edited 1 time in total

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2 Re: Pendulum Summoning on Sun May 18, 2014 5:29 pm

I have tested Pendulum Summon Mechanics in YGOPRO. Although it might seem broken in general, there is not nearly enough search, exploits at the moment to justify its use in a competitve setting. However, its existance makes Madolche a much more lethal deck, allowing easier OTK potential.

I am not an expert on effect types, however , the new archetype Satella Knights benefit greatly if pendelum summoned. They may lose timing on their effects.

I haven't seen great effects for Pendulum Monster while on the field. Konami is such an evil company.

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3 Re: Pendulum Summoning on Sun May 18, 2014 5:40 pm

There is not enough pendulum monsters to justify adding this system into the game either, with the supposed increase in hands size and change in the decks somehow it will somehow make this work I believe but not until that happens at least.

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4 Re: Pendulum Summoning on Sun May 18, 2014 6:29 pm

believe me I made a beast ass fire fist pendelum deck. Guess what? I played Fire Fist :3

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5 Re: Pendulum Summoning on Sun May 18, 2014 10:43 pm

currently pendulum summoning is bad and inconsistent





Spoiler:

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6 Re: Pendulum Summoning on Mon May 19, 2014 10:55 am

that's true, that's why it's not justifiable enough to implement it into the game yet

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7 Re: Pendulum Summoning on Mon May 26, 2014 6:08 pm

Maximized, Satellaknights don't lose timing, I don't believe. They have "if" in their effects, which means each effect activates on a chain.

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8 Re: Pendulum Summoning on Wed May 28, 2014 8:42 pm

that's neat if they still get their effects even when summoned at the same time.

Lets not forget to mention Chidori's great one sentence posts that degrade the original post.

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9 Re: Pendulum Summoning on Sat May 31, 2014 1:13 am

MaximizedGamer wrote:that's neat if they still get their effects even when summoned at the same time.

Lets not forget to mention Chidori's great one sentence posts that degrade the original post.
Thats what im here for
but pendulums are bad due to lack of good cards and its just inconsistent 
MST is also a thing so ya... xD





Spoiler:

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10 Re: Pendulum Summoning on Sat May 31, 2014 5:38 am

MST is 3 in 40 cards (min) so In my pendulum deck which I only use against other pendulum decks is Spell Shattering Arrow, it's an heavy storm for pendulums which does damage too

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11 Re: Pendulum Summoning on Sun Jun 01, 2014 1:30 am

play HAT 
that kills pendulums 
but pendulums are inconsistent so they are still bad





Spoiler:

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12 Re: Pendulum Summoning on Wed Jul 09, 2014 5:12 pm

They are going to add a pendulum archetype to DN tho. It is already on devpro and i think it may actually make pends do something xD

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13 Re: Pendulum Summoning on Mon Jul 14, 2014 11:13 pm

I feel bad for the admins because many noobs will want to try these out then not know what to do with them...

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14 Re: Pendulum Summoning on Mon Jul 21, 2014 5:20 pm

http://i.imgur.com/jGUphff.png


i guess 2013 drulers can't do anything either...

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15 Re: Pendulum Summoning on Mon Jul 21, 2014 6:16 pm

I don't feel like pendulums are good by themselves.. but with other decks they amazing. Such as scrap, gadgets, or synchro deck.

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16 Re: Pendulum Summoning on Tue Oct 28, 2014 7:02 pm

with the support pendulums are getting they can actually be efficient and consistent. Examples are qliphorts and partly D.D.(They incorporate pendulums in their archetype.)

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