4-Axis Brotherhood of the Fire Fist/Fire Formation DO NOT RESPOND UNTIL FINISH PRODUCT! THAT MEANS YAH MAN TOO Based on 108 heroes of Water Margin, Fire Fist is a mostly OCG archetype that consists of FIRE Beast-Warriors. Fire Fist is regarded as today's best monster beat-down decks of this format. Most Fire Fist monsters have a similar cost and effects : "You can send 1 face-up Fire Formation card to the graveyard", "You can set 1 Fire Formation Spell/Trap card directly from the deck". The 4-axis Fire Fist Monsters require you to send face-up Fire Formation cards to the grave in order to activate their effects. If they cannot send one to the grave,(Macro Cosmos)Then, they cannot activate their effects. Fire Fist monsters have a second effect where if a condition is met, the controller is able to set a Fire Formation card directly from the deck. In the sense of this, Fire Fist monsters MUST have Fire Formation in order to even be useful. This means that Fire Fist monsters rely on their back field. Once that's gone, Fire Fist monsters will have nothing to fall back on and become a simple beat-down deck. This is only a drawback for what power Fire Fist monsters truly hold.
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Brotherhood of the Fire Fist - Dragon[ 2x ]
English Name: Brotherhood of the Fire Fist - Dragon
Type: Beast-Warrior/Effect
Level: 4
Attribute:
Type: Beast-Warrior/Effect
Level: 4
Attribute:
Card Effect Types: Trigger/Ignition
Atk/Def: 1600/1200
Effect:
Atk/Def: 1600/1200
Effect:
Once per turn, when a "Fire Formation" Spell/Trap card is activated, you can set a "Fire Formation" Trap card directly from the eck. Once per turn, you can send two face-up "Fire Formation" Spell/Trap cards to the grave, target one "Fire Fist" monster in your grave, special summon it.
Fire Fist is one deck that needs some sort of monster recovery. At the cost of two face-up Fire Formation cards, you can special summon out a "Fire Fist" monster. Note how it didn't specify a level. Therefore, You can even special summon back out Brotherhood of the Fire Fist - Kirin after he was very kindly shunned away by a Solemn Warning. Or, perhaps special summon out that leopard that you used previously, no longer a dead weight in the grave! Since you are always activating Fire Formation cards, it's a good thing to plus a Fire Formation trap card to fill up the field. Dragon works best at 2.
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Brotherhood of the Fire Fist - Snake[ 0x - 1x ] English Name: Brotherhood of the Fire Fist - Snake Type: Beast-Warrior/Effect Level: 4 Attribute: Card Effect Types: Trigger/Ignition Atk/Def: 1600/1200 Effect: Once per turn, when a "Fire Formation" Spell/Trap card is sent to the Graveyard; you can set a "Fire Formation" Trap card. Once per turn, if you control no other monsters, you can send two face-up "Fire Formation" Spell/Trap cards to the Graveyard to draw one card. Since Fire Fist monsters are always sending Fire Formation cards to the graveyard, why not plus a trap through it? As the beloved counterpart to Dragon, Snake can become a valuable asset to Dragon. It's secondary effect allows you to draw 1 card at the expense of two face-up Fire Formation cards. However, The drawback is that you cannot control any other monsters. For this reason, is why I recommend Snake to not be used, and if you have any fetish for those who control the power of snakes *coughs (Medusa) *coughs. Then you can have him at one. |
More to come...